| UActorComponent::BeginPlay()
|
Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
Include |
#include "SkeletalMeshComponentBudgeted.h" |
Source |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Private/SkeletalMeshComponentBudgeted.cpp |
virtual void BeginPlay()
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy