USkeletalMeshComponentBudgeted::GetAnimationBudgetHandle

Get the handle used to identify this component to the allocator

Windows
MacOS
Linux

References

Module

AnimationBudgetAllocator

Header

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h

Include

#include "SkeletalMeshComponentBudgeted.h"

Syntax

int32 GetAnimationBudgetHandle() const

Remarks

Get the handle used to identify this component to the allocator

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