USkeletalMeshComponentBudgeted::OnCalculateSignificance

Get delegate called to calculate significance if bAutoCalculateSignificance = true

Windows
MacOS
Linux

References

Module

AnimationBudgetAllocator

Header

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h

Include

#include "SkeletalMeshComponentBudgeted.h"

Syntax

static FOnCalculateSignificance & OnCalculateSignificance()

Remarks

Get delegate called to calculate significance if bAutoCalculateSignificance = true

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