Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
Include |
#include "SkeletalMeshComponentBudgeted.h" |
static FOnCalculateSignificance & OnCalculateSignificance()
Get delegate called to calculate significance if bAutoCalculateSignificance = true