USkeletalMeshComponentBudgeted::SetAnimationBudgetHandle

Set the handle used to identify this component to the allocator

Windows
MacOS
Linux

References

Module

AnimationBudgetAllocator

Header

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h

Include

#include "SkeletalMeshComponentBudgeted.h"

Syntax

void SetAnimationBudgetHandle
(
    int32 InHandle
)

Remarks

Set the handle used to identify this component to the allocator

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