USkeletalMeshComponentBudgeted::SetAutoCalculateSignificance
Set this component to automatically calculate its significance
Module
|
AnimationBudgetAllocator
|
Header
|
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
|
Include
|
#include "SkeletalMeshComponentBudgeted.h"
|
void SetAutoCalculateSignificance
(
bool bInAutoCalculateSignificance
)
Set this component to automatically calculate its significance
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