Module |
|
Header |
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h |
Include |
#include "AnimationSharingTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPerSkeletonAnimationSharingSetup
Name | Description | ||
---|---|---|---|
|
TSubclassOf< UA... |
AdditiveAnimBlueprint |
Animation blueprint used to apply additive animation on top of other states |
|
AnimationStates |
Definition of different animation states |
|
|
TSubclassOf< UA... |
BlendAnimBlueprint |
Animation blueprint used to perform the blending between states |
|
USkeletalMesh &... |
SkeletalMesh |
Skeletal mesh used to setup skeletal mesh components |
|
Skeleton |
Skeleton compatible with the animation sharing setup |
|
|
TSubclassOf< UA... |
StateProcessorClass |
Interface class used when determining which state an actor is in |
Name | Description | |
---|---|---|
|
FPerSkeletonAnimationSharingSetup() |