FPerSkeletonAnimationSharingSetup

Windows
MacOS
Linux

References

Module

AnimationSharing

Header

/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h

Include

#include "AnimationSharingTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPerSkeletonAnimationSharingSetup

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

TSubclassOf< UA...

 

AdditiveAnimBlueprint

Animation blueprint used to apply additive animation on top of other states

Public variable UProperty Category, EditAnywhere

TArray< FAnimat...

 

AnimationStates

Definition of different animation states

Public variable UProperty Category, EditAnywhere, Meta

TSubclassOf< UA...

 

BlendAnimBlueprint

Animation blueprint used to perform the blending between states

Public variable UProperty Category, EditAnywhere

USkeletalMesh &...

 

SkeletalMesh

Skeletal mesh used to setup skeletal mesh components

Public variable UProperty Category, EditAnywhere

USkeleton *

 

Skeleton

Skeleton compatible with the animation sharing setup

Public variable UProperty Category, EditAnywhere

TSubclassOf< UA...

 

StateProcessorClass

Interface class used when determining which state an actor is in

Constructors

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