[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Transient, Category=Additive)
TWeakObjectPtr< USkeletalMeshComponent > BaseComponent
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Transient, Category=Additive)
TWeakObjectPtr< USkeletalMeshComponent > BaseComponent