Module |
|
Header |
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h |
Include |
#include "AnimationSharingManager.h" |
Source |
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Private/AnimationSharingManager.cpp |
void SetMasterComponentForActor
(
uint32 ActorIndex,
USkeletalMeshComponent * Component
)
Sets up all components of an actor to be slaves of Component