[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Transient, Category=AnimationSharing)
UAnimSequence * AnimationToPlay
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Transient, Category=AnimationSharing)
UAnimSequence * AnimationToPlay