[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Transient, Category=AnimationSharing)
TArray< UAnimSharingInstance * > PerSkeletonData
Sharing data required for the unique Skeleton setups
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Transient, Category=AnimationSharing)
TArray< UAnimSharingInstance * > PerSkeletonData
Sharing data required for the unique Skeleton setups