PerSkeletonData

Sharing data required for the unique Skeleton setups

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Transient, Category=AnimationSharing)
TArray< UAnimSharingInstance * > PerSkeletonData

Remarks

Sharing data required for the unique Skeleton setups

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