UAnimationSharingStateProcessor::ProcessActorState

Windows
MacOS
Linux

References

Module

AnimationSharing

Header

/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h

Include

#include "AnimationSharingTypes.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=AnimationSharing)
void ProcessActorState
(
    int32 & OutState,
    AActor * InActor,
    uint8 CurrentState,
    uint8 OnDemandState,
    bool & bShouldProcess
)

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