UAnimationSharingStateProcessor

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAnimationSharingStateProcessor

References

Module

AnimationSharing

Header

/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h

Include

#include "AnimationSharingTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UAnimationSharingStateProcessor : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TSoftObjectPtr<...

 

AnimationStateEnum

Functions

Name Description

Public function UFunction Category blueprintnativeevent

UEnum *

 

GetAnimationStateEnum()

Public function Virtual

UEnum *

 

GetAnimationStateEnum_Implementation()

Protected function Virtual

UEnum *

 

GetAnimationStateEnum_Internal()

Public function UFunction Category blueprintnativeevent

void

 

ProcessActorState

(
    int32& OutState,
    AActor* InActor,
    uint8 CurrentState,
    uint8 OnDemandState,
    bool& bShouldProcess
)

Public function Virtual

void

 

ProcessActorState_Implementation

(
    int32& OutState,
    AActor* InActor,
    uint8 CurrentState,
    uint8 OnDemandState,
    bool& bShouldProcess
)

Protected function Virtual

void

 

ProcessActorState_Internal

(
    int32& OutState,
    AActor* InActor,
    uint8 CurrentState,
    uint8 OnDemandState,
    bool& bShouldProcess
)

Public function Virtual

void

 

ProcessActorStates

(
    TArray< int32 >& OutStates,
    const TArray< AActor* >& InAc...,
    const TArray< uint8 >& CurrentStat...,
    const TArray< uint8 >& OnDemandSta...,
    TArray< bool >& ShouldProcessFlags
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss