Module |
|
Header |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Public/AnselFunctionLibrary.h |
Include |
#include "AnselFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Private/AnselFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Photography", Meta=(WorldContext=WorldContextObject))
static void ConstrainCameraByDistance
(
UObject * WorldContextObject,
const FVector NewCameraLocation,
const FVector PreviousCameraLocation,
const FVector OriginalCameraLocation,
FVector & OutCameraLocation,
float MaxDistance
)
A utility which constrains distance of camera from its start point; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify