UAnselFunctionLibrary::ConstrainCameraByGeometry

A utility which constrains the camera against collidable geometry; may be useful when implementing a custom [APlayerCameraManager::PhotographyCameraModify](API\Runtime\Engine\Camera\APlayerCameraManager\PhotographyCameraModify)

Windows
MacOS
Linux

References

Module

Ansel

Header

/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Public/AnselFunctionLibrary.h

Include

#include "AnselFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Private/AnselFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Photography", Meta=(WorldContext=WorldContextObject))
static void ConstrainCameraByGeometry
(
    UObject * WorldContextObject,
    const FVector NewCameraLocation,
    const FVector PreviousCameraLocation,
    const FVector OriginalCameraLocation,
    FVector & OutCameraLocation
)

Remarks

A utility which constrains the camera against collidable geometry; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify

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