UAnselFunctionLibrary::SetCameraConstraintDistance

Sets maximum distance which the camera is allowed to wander from its initial position; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used.

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MacOS
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References

Module

Ansel

Header

/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Public/AnselFunctionLibrary.h

Include

#include "AnselFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Private/AnselFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Photography")
static void SetCameraConstraintDistance
(
    const float MaxCameraDistance
)

Remarks

Sets maximum distance which the camera is allowed to wander from its initial position; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. See CVar r.Photography.Constrain.MaxCameraDistance

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