Module |
|
Header |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Public/AnselFunctionLibrary.h |
Include |
#include "AnselFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Private/AnselFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Photography", Meta=(WorldContext=WorldContextObject))
static void SetUIControlVisibility
(
UObject * WorldContextObject,
const TEnumAsByte< EUIControlEffectTarget > UIControlTarget,
const bool bIsVisible
)
Show or hide controls in the photography UI which let the player tweak standard UE visual effects during photography - for example, depth of field or chromatic aberration. Note: these controls only exist when SetAutoPostprocess is turned on. Some may not apply to your application either because you are not using the associated effect or you are using a custom version of the effect.