DestructibleComponent

The component which holds the skinned mesh and physics data for this actor.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadOnly, Category=Destruction,
          Meta=(ExposeFunctionCategories="Destruction,Components|Destructible", AllowPrivateAccess="true"))
UDestructibleComponent * DestructibleComponent

Remarks

The component which holds the skinned mesh and physics data for this actor.

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