ADestructibleActor

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MacOS
Linux

Inheritance Hierarchy

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleActor.h

Include

#include "DestructibleActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Input), ShowCategories=("Input|MouseInput", "Input|TouchInput"),
       ComponentWrapperClass)
class ADestructibleActor : public AActor

Variables

Name Description

Public variable UProperty Category BlueprintAssignable

FActorFractureS...

 

OnActorFracture

Constructors

Name Description

Public function

ADestructibleActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UDestructibl...

 

GetDestructibleComponent()

Returns DestructibleComponent subobject

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Deprecated Variables

Name Description

Public variable UProperty Category, Meta BlueprintReadWrite Config

uint32: 1

 

bAffectNavigation

This property will be removed in future versions. Please use bCanEverAffectNavigation in DestructionComponent.

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