ImpactVelocityThreshold

Large impact force may be reported if rigid bodies are spawned inside one another.

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MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleAdvancedParameters)
float ImpactVelocityThreshold

Remarks

Large impact force may be reported if rigid bodies are spawned inside one another. In this case the realative velocity of the two objects will be low. This variable allows the user to set a minimum velocity threshold for impacts to ensure that the objects are moving at a min velocity in order for the impact force to be considered.

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