DamageSpread

Controls how easily damage spreads.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleDamageParameters)
float DamageSpread

Remarks

Controls how easily damage spreads. DamageRadius = Damage*DamageSpread. All chunks within DamageRadius will take damage. Full damage is taken at zero distance, and zero damage at the DamageRadius.

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