DebrisLifetimeMin

"Debris chunks" (see debrisDepth, above) will be destroyed after a time (in seconds) separated from non-debris chunks.

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MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleDebrisParameters)
float DebrisLifetimeMin

Remarks

"Debris chunks" (see debrisDepth, above) will be destroyed after a time (in seconds) separated from non-debris chunks. The actual lifetime is interpolated between these two bDebrisTimeout, based upon the module's LOD setting. To disable lifetime, clear the bDebrisTimeout flag in the flags field. If debrisLifetimeMax < debrisLifetimeMin, the mean of the two is used for both. Default debrisLifetimeMin = 1.0, debrisLifetimeMax = 10.0f.

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