Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
Include |
#include "DestructibleMesh.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleDebrisParameters
Parameters that pertain to chunk debris-level settings.
Name | Description | ||
---|---|---|---|
|
float |
DebrisLifetimeMax |
|
|
float |
DebrisLifetimeMin |
"Debris chunks" (see debrisDepth, above) will be destroyed after a time (in seconds) separated from non-debris chunks. |
|
float |
DebrisMaxSeparationMax |
|
|
float |
DebrisMaxSeparationMin |
"Debris chunks" (see debrisDepth, above) will be destroyed if they are separated from their origin by a distance greater than maxSeparation. |
|
ValidBounds |
"Debris chunks" (see debrisDepth, above) will be destroyed if they leave this box. |
Name | Description | |
---|---|---|
|
FDestructibleDebrisParameters() |