FDestructibleDebrisParameters

Parameters that pertain to chunk debris-level settings.

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MacOS
Linux

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h

Include

#include "DestructibleMesh.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleDebrisParameters

Remarks

Parameters that pertain to chunk debris-level settings.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

float

 

DebrisLifetimeMax

Public variable UProperty Category, EditAnywhere

float

 

DebrisLifetimeMin

"Debris chunks" (see debrisDepth, above) will be destroyed after a time (in seconds) separated from non-debris chunks.

Public variable UProperty Category, EditAnywhere

float

 

DebrisMaxSeparationMax

Public variable UProperty Category, EditAnywhere

float

 

DebrisMaxSeparationMin

"Debris chunks" (see debrisDepth, above) will be destroyed if they are separated from their origin by a distance greater than maxSeparation.

Public variable UProperty Category, EditAnywhere

FBox

 

ValidBounds

"Debris chunks" (see debrisDepth, above) will be destroyed if they leave this box.

Constructors

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