bDebrisMaxSeparation

Whether or not chunks at or deeper than the "debris" depth (see NxDestructibleParameters::debrisDepth) will be removed if they separate too far from their origins.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleParametersFlag)
uint32 bDebrisMaxSeparation: 1

Remarks

Whether or not chunks at or deeper than the "debris" depth (see NxDestructibleParameters::debrisDepth) will be removed if they separate too far from their origins. The maxSeparation is a value between NxDestructibleParameters::debrisMaxSeparationMin and NxDestructibleParameters::debrisMaxSeparationMax, based upon the destructible module's LOD setting.

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