FDestructibleSpecialHierarchyDepths

Special hierarchy depths for various behaviors.

Windows
MacOS
Linux

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h

Include

#include "DestructibleMesh.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleSpecialHierarchyDepths

Remarks

Special hierarchy depths for various behaviors.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bEnableDebris

Enables debris at a specific depth level.

Public variable UProperty Category, EditAnywhere, Meta

int32

 

DebrisDepth

The hierarchy depth at which chunks are considered to be "debris."

Public variable UProperty Category, EditAnywhere, Meta

int32

 

EssentialDepth

The chunk hierarchy depth up to which chunks will always be processed.

Public variable UProperty Category, EditAnywhere

int32

 

MinimumFractureDepth

The chunks will not be broken free below this depth.

Public variable UProperty Category, EditAnywhere

int32

 

SupportDepth

Todo dynamicChunksDominanceGroup todo dynamicChunksGroupsMask The chunk hierarchy depth at which to create a support graph.

Constructors

Name Description

Public function

FDestructibleSpecialHierarchyDepths()

Default constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss