Module |
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Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
Include |
#include "DestructibleMesh.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleSpecialHierarchyDepths
Special hierarchy depths for various behaviors.
Name | Description | ||
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bEnableDebris |
Enables debris at a specific depth level. |
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DebrisDepth |
The hierarchy depth at which chunks are considered to be "debris." |
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EssentialDepth |
The chunk hierarchy depth up to which chunks will always be processed. |
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MinimumFractureDepth |
The chunks will not be broken free below this depth. |
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SupportDepth |
Todo dynamicChunksDominanceGroup todo dynamicChunksGroupsMask The chunk hierarchy depth at which to create a support graph. |
Name | Description | |
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FDestructibleSpecialHierarchyDepths() |
Default constructor. |