FFractureMaterial

Parameters to describe the application of U,V coordinates on a particular slice within a destructible.

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References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleFractureSettings.h

Include

#include "DestructibleFractureSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FFractureMaterial

Remarks

Parameters to describe the application of U,V coordinates on a particular slice within a destructible.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

int32

 

InteriorElementIndex

The element index to use for the newly-created triangles.

Public variable UProperty Category, EditAnywhere

FVector

 

Tangent

Object-space vector specifying surface tangent direction.

Public variable UProperty Category, EditAnywhere

float

 

UAngle

Angle from tangent direction for the u coordinate axis. Default = 0.0f.

Public variable UProperty Category, EditAnywhere

FVector2D

 

UVOffset

A UV origin offset for interior materials. Default = (0.0f,0.0f).

Public variable UProperty Category, EditAnywhere

FVector2D

 

UVScale

The UV scale (geometric distance/unit texture distance) for interior materials.

Constructors

Name Description

Public function

FFractureMaterial()

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