Module |
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Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleFractureSettings.h |
Include |
#include "DestructibleFractureSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FFractureMaterial
Parameters to describe the application of U,V coordinates on a particular slice within a destructible.
Name | Description | ||
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InteriorElementIndex |
The element index to use for the newly-created triangles. |
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Tangent |
Object-space vector specifying surface tangent direction. |
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float |
UAngle |
Angle from tangent direction for the u coordinate axis. Default = 0.0f. |
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UVOffset |
A UV origin offset for interior materials. Default = (0.0f,0.0f). |
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UVScale |
The UV scale (geometric distance/unit texture distance) for interior materials. |
Name | Description | |
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FFractureMaterial() |