| UPrimitiveComponent::AddForce()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
Add a force to a single rigid body. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Parameter |
Description |
---|---|
Force |
Force vector to apply. Magnitude indicates strength of force. |
BoneName |
If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body. |
bAccelChange |
If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |