| UPrimitiveComponent::AddRadialForce()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void AddRadialForce
(
FVector Origin,
float Radius,
float Strength,
ERadialImpulseFalloff Falloff,
bool bAccelChange
)
Add a force to all bodies in this component, originating from the supplied world-space location.
Parameter |
Description |
---|---|
Origin |
Origin of force in world space. |
Radius |
Radius within which to apply the force. |
Strength |
Strength of force to apply. |
Falloff |
Allows you to control the strength of the force as a function of distance from Origin. |
bAccelChange |
If true, Strength is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect). |