| UPrimitiveComponent::AddRadialImpulse()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void AddRadialImpulse
(
FVector Origin,
float Radius,
float Strength,
ERadialImpulseFalloff Falloff,
bool bVelChange
)
Add an impulse to all rigid bodies in this component, radiating out from the specified position.
Parameter |
Description |
---|---|
Origin |
Point of origin for the radial impulse blast, in world space |
Radius |
Size of radial impulse. Beyond this distance from Origin, there will be no affect. |
Strength |
Maximum strength of impulse applied to body. |
Falloff |
Allows you to control the strength of the impulse as a function of distance from Origin. |
bVelChange |
If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |