UDestructibleComponent::ExecuteOnPhysicsReadWrite

Obtains the appropriate PhysX scene lock for WRITING and executes the passed in lambda.

Windows
MacOS
Linux

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h

Include

#include "DestructibleComponent.h"

Source

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp

Syntax

bool ExecuteOnPhysicsReadWrite
(
    TFunctionRef< void()> Func
) const

Remarks

Obtains the appropriate PhysX scene lock for WRITING and executes the passed in lambda.

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