ValidBounds

"Debris chunks" (see debrisDepth, above) will be destroyed if they leave this box.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleDebrisParameters)
FBox ValidBounds

Remarks

"Debris chunks" (see debrisDepth, above) will be destroyed if they leave this box. The box translates with the destructible actor's initial position, but does not rotate or scale.

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