bUseValidBounds

If set, the ValidBounds field of NxDestructibleParameters will be used.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleParametersFlag)
uint32 bUseValidBounds

Remarks

If set, the ValidBounds field of NxDestructibleParameters will be used. These bounds are translated (but not scaled or rotated) to the origin of the destructible actor. If a chunk or chunk island moves outside of those bounds, it is destroyed.

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