bWorldSupport

If set, then chunks which overlap the Scene's static geometry will have environmental support in static destructibles.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleParametersFlag)
uint32 bWorldSupport

Remarks

If set, then chunks which overlap the Scene's static geometry will have environmental support in static destructibles.

Note: if both bAssetDefinedSupport and bWorldSupport are set, then chunks must be tagged as "support" chunks AND overlap the Scene's static geometry in order to be environmentally supported.

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