UAppleARKitFaceMeshComponent::InitializeComponent

Initializes the component.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::InitializeComponent()

UAppleARKitFaceMeshComponent::InitializeComponent()

References

Module

AppleARKitFaceSupport

Header

/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Public/AppleARKitFaceMeshComponent.h

Include

#include "AppleARKitFaceMeshComponent.h"

Source

/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Private/AppleARKitFaceMeshComponent.cpp

Syntax

virtual void InitializeComponent()

Remarks

Initializes the component. Occurs at level startup or actor spawn. This is before BeginPlay (Actor or Component). All Components in the level will be Initialized on load before any Actor/Component gets BeginPlay Requires component to be registered, and bWantsInitializeComponent to be true.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback