UAppleARKitFaceMeshComponent::SetBlendShapeAmount

Sets the amount for a given blend shape

Windows
MacOS
Linux

References

Module

AppleARKitFaceSupport

Header

/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Public/AppleARKitFaceMeshComponent.h

Include

#include "AppleARKitFaceMeshComponent.h"

Source

/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Private/AppleARKitFaceMeshComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ARFaceMesh",
          Meta=(DisplayName="Set the value of a Blend Shape"))
void SetBlendShapeAmount
(
    EARFaceBlendShape BlendShape,
    float Amount
)

Remarks

Sets the amount for a given blend shape

Parameters

Parameter

Description

BlendShape

The blend shape to modify

Amount

The amount of the blend shape to apply (0..1)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback