Module |
|
Header |
/Engine/Plugins/Runtime/AppleImageUtils/Source/AppleImageUtils/Public/AppleImageUtilsBlueprintProxy.h |
Include |
#include "AppleImageUtilsBlueprintProxy.h" |
Source |
/Engine/Plugins/Runtime/AppleImageUtils/Source/AppleImageUtils/Private/AppleImageUtilsBlueprintProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", DisplayName="Convert To TIFF"),
Category="Image Conversion")
static UAppleImageUtilsBaseAsyncTaskBlueprintProxy * CreateProxyObjectForConvertToTIFF
(
UTexture * SourceImage,
bool bWantColor,
bool bUseGpu,
float Scale,
ETextureRotationDirection Rotate
)
Converts a image to an array of TIFF data in a background task
Parameter |
Description |
---|---|
SourceImage |
the image to compress |
Quality |
the quality level to compress to |
bWantColor |
whether the TIFF is color (true) or monochrome (false) |
bUseGpu |
whether to use the GPU (true) or the CPU (false) to compress |
Scale |
whether to scale the image before conversion, defaults to no scaling |
Rotate |
a direction to rotate the image in during conversion, defaults to none |