| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/Public/ArchVisCharacter.h |
Include |
#include "ArchVisCharacter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class AArchVisCharacter : public ACharacter
Name | Description | ||
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LookUpAtRateAxisName |
Axis name for rate-based look up/down inputs (e.g. joystick). |
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LookUpAxisName |
Axis name for direct look up/down inputs (e.g. mouse). |
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float |
MouseSensitivityScale_Pitch |
Controls how aggressively mouse motion translates to character rotation in the pitch axis. |
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float |
MouseSensitivityScale_Yaw |
Controls how aggressively mouse motion translates to character rotation in the yaw axis. |
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MoveForwardAxisName |
Axis name for "move forward/back" control. This should match an Axis Binding in your input settings |
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MoveRightAxisName |
Axis name for "move left/right" control. This should match an Axis Binding in your input settings |
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TurnAtRateAxisName |
Axis name for rate-based turn left/right inputs (e.g. joystick). |
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TurnAxisName |
Axis name for direct turn left/right inputs (e.g. mouse). |
Name | Description | |
---|---|---|
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AArchVisCharacter ( |
Ctor |
Name | Description | ||
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|
UArchVisChar... |
GetArchVisCharMoveComponent() |
Helper |
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LookUp ( |
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LookUpAtRate ( |
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MoveForward ( |
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MoveRight ( |
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Turn ( |
Input handlers |
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TurnAtRate ( |
Input handlers |
Name | Description | ||
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GetViewRotation() |
Get the view rotation of the Pawn (direction they are looking, normally Controller->ControlRotation). |
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SetupPlayerInputComponent ( |
Allows a Pawn to set up custom input bindings. |