FAssetManagerEditorRegistrySource

Struct containing the information about currently investigated asset context

Windows
MacOS
Linux

References

Module

AssetManagerEditor

Header

/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h

Include

#include "AssetManagerEditorModule.h"

Syntax

struct FAssetManagerEditorRegistrySource

Remarks

Struct containing the information about currently investigated asset context

Variables

Name Description

Public variable

uint8: 1

 

bIsEditor

If true, this is the editor

Public variable

uint8: 1

 

bManagementDataInitialized

If true, management data has been initialized

Public variable

TMap< int32, FA...

 

ChunkAssignments

Map of chunk information, from chunk id to primary assets/specific assets that are explicitly assigned to that chunk

Public variable

const FAssetReg...

 

RegistryState

Raw asset registry state, if bIsEditor is true this points to the real editor asset registry

Public variable

FString

 

SourceFilename

Filename registry was loaded from

Public variable

FString

 

SourceName

Display name of the source, equal to target Platform, Editor, or Custom

Public variable

ITargetPlatform...

 

TargetPlatform

Target platform for this state, may be null

Constructors

Destructors

Constants

Name

Description

CustomSourceName

If SourceName matches this, this is the custom source loaded from an arbitrary path

EditorSourceName

If SourceName matches this, this is the editor

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