Module |
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Header |
/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
Include |
#include "AssetManagerEditorModule.h" |
struct FAssetManagerEditorRegistrySource
Struct containing the information about currently investigated asset context
Name | Description | ||
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uint8: 1 |
bIsEditor |
If true, this is the editor |
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uint8: 1 |
bManagementDataInitialized |
If true, management data has been initialized |
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ChunkAssignments |
Map of chunk information, from chunk id to primary assets/specific assets that are explicitly assigned to that chunk |
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const FAssetReg... |
RegistryState |
Raw asset registry state, if bIsEditor is true this points to the real editor asset registry |
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SourceFilename |
Filename registry was loaded from |
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SourceName |
Display name of the source, equal to target Platform, Editor, or Custom |
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TargetPlatform |
Target platform for this state, may be null |
Name | Description | |
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FAssetManagerEditorRegistrySource() |
Name | Description | |
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~FAssetManagerEditorRegistrySource() |
Name |
Description |
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CustomSourceName |
If SourceName matches this, this is the custom source loaded from an arbitrary path |
EditorSourceName |
If SourceName matches this, this is the editor |