UAssetTagsSubsystem::CollectionExists

Check whether the given collection exists.

Windows
MacOS
Linux

References

Module

AssetTags

Header

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h

Include

#include "AssetTagsSubsystem.h"

Source

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
bool CollectionExists
(
    const FName Name
)

Remarks

Check whether the given collection exists.

Returns

True if the collection exists, false otherwise.

Parameters

Parameter

Description

Name

Name of the collection to test.

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