Module |
|
Header |
/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h |
Include |
#include "AssetTagsSubsystem.h" |
Source |
/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
bool CreateCollection
(
const FName Name,
const ECollectionScriptingShareType ShareType
)
Create a new collection with the given name and share type.
True if the collection was created, false otherwise (see the output log for details on error).
Parameter |
Description |
---|---|
Name |
Name to give to the collection. |
ShareType |
Whether the collection should be local, private, or shared? |