UAssetTagsSubsystem::CreateCollection

Create a new collection with the given name and share type.

Windows
MacOS
Linux

References

Module

AssetTags

Header

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h

Include

#include "AssetTagsSubsystem.h"

Source

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
bool CreateCollection
(
    const FName Name,
    const ECollectionScriptingShareType ShareType
)

Remarks

Create a new collection with the given name and share type.

Returns

True if the collection was created, false otherwise (see the output log for details on error).

Parameters

Parameter

Description

Name

Name to give to the collection.

ShareType

Whether the collection should be local, private, or shared?

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