UAssetTagsSubsystem::DestroyCollection

Destroy the given collection.

Windows
MacOS
Linux

References

Module

AssetTags

Header

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h

Include

#include "AssetTagsSubsystem.h"

Source

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
bool DestroyCollection
(
    const FName Name
)

Remarks

Destroy the given collection.

Returns

True if the collection was destroyed, false otherwise (see the output log for details on error).

Parameters

Parameter

Description

Name

Name of the collection to destroy.

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