Module |
|
Header |
/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h |
Include |
#include "AssetTagsSubsystem.h" |
Source |
/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
TArray< FAssetData > GetAssetsInCollection
(
const FName Name
)
Get the assets in the given collection.
Assets in the given collection.
Parameter |
Description |
---|---|
Name |
Name of the collection to test. |