UAssetTagsSubsystem::ReparentCollection

Re-parent the given collection.

Windows
MacOS
Linux

References

Module

AssetTags

Header

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h

Include

#include "AssetTagsSubsystem.h"

Source

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
bool ReparentCollection
(
    const FName Name,
    const FName NewParentName
)

Remarks

Re-parent the given collection.

Returns

True if the collection was renamed, false otherwise (see the output log for details on error).

Parameters

Parameter

Description

Name

Name of the collection to re-parent.

NewParentName

Name of the new parent collection, or None to have the collection become a root collection.

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