UAudioCapture::StartCapturingAudio

Starts capturing audio.

Windows
MacOS
Linux

References

Module

AudioCapture

Header

/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCapture.h

Include

#include "AudioCapture.h"

Source

/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Private/AudioCapture.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AudioCapture")
void StartCapturingAudio()

Remarks

Starts capturing audio.

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