Module |
|
Header |
/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCapture.h |
Include |
#include "AudioCapture.h" |
Source |
/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Private/AudioCapture.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AudioCapture")
void StartCapturingAudio()
Starts capturing audio.