FSoundControlBusMixChannel

Windows
MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h

Include

#include "SoundControlBusMix.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundControlBusMixChannel

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

USoundControlBu...

 

Bus

Bus controlled by channel.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoundModulatio...

 

Value

Value mix is set to.

Constructors

Name Description

Public function

FSoundControlBusMixChannel()

Public function

FSoundControlBusMixChannel

(
    USoundControlBusBase* InBus,
    const float TargetValue
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss