FSoundControlBusMixStage

Windows
MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h

Include

#include "SoundControlBusMix.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundControlBusMixStage

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

USoundControlBu ...

 

Bus

Bus controlled by stage.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FSoundModulatio ...

 

Value

Value mix is set to.

Constructors

Name Description

Public function

FSoundControlBusMixStage()

Public function

FSoundControlBusMixStage

(
    USoundControlBus * InBus,
    const float TargetValue
)

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