FSoundControlModulationPatch

Windows
MacOS
Linux

Inheritance Hierarchy

FSoundModulationPatchBase

FSoundControlModulationPatch

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h

Include

#include "SoundModulationPatch.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundControlModulationPatch : public FSoundModulationPatchBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FName

 

Control

Name of modulation control for sounds referencing this ModulationSettings asset.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FSoundC...

 

Inputs

Modulation inputs

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoundModulatio...

 

Output

Final modulation parameters to apply

Overridden from FSoundModulationPatchBase

Name Description

Public function Virtual Const

TArray< cons...

 

GetInputs()

Public function Virtual

FSoundModula...

 

GetOutput()

Public function Virtual Const

const FSound...

 

GetOutput()

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