FSoundLPFModulationPatch

Windows
MacOS
Linux

Inheritance Hierarchy

FSoundModulationPatchBase

FSoundLPFModulationPatch

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h

Include

#include "SoundModulationPatch.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundLPFModulationPatch : public FSoundModulationPatchBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FSoundL...

 

Inputs

Modulation inputs

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoundModulatio...

 

Output

Final modulation parameters to apply

Overridden from FSoundModulationPatchBase

Name Description

Public function Virtual

void

 

Clamp()

Public function Virtual Const

TArray< cons...

 

GetInputs()

Public function Virtual

FSoundModula...

 

GetOutput()

Public function Virtual Const

const FSound...

 

GetOutput()

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