Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationTransform.h |
Include |
#include "SoundModulationTransform.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationInputTransform
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
---|---|---|---|
|
float |
InputMax |
Maximum value to clamp the input to prior to transforming via linear interpolation. |
|
float |
InputMin |
Minimum value to clamp the input to prior to transforming via linear interpolation. |
|
float |
OutputMax |
Maximum value to scale the output to. |
|
float |
OutputMin |
Minimum value to scale the output to. |
Name | Description | |
---|---|---|
|
FSoundModulationInputTransform() |