FSoundModulationInputTransform

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationTransform.h

Include

#include "SoundModulationTransform.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationInputTransform

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

InputMax

Maximum value to clamp the input to prior to transforming via linear interpolation.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

InputMin

Minimum value to clamp the input to prior to transforming via linear interpolation.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

OutputMax

Maximum value to scale the output to.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

OutputMin

Minimum value to scale the output to.

Constructors

Functions

Name Description

Public function Const

void

 

Apply

(
    float& OutValue
)

Applies transform to provided value

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