[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Modulation, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties))
FSoundModulationOutputTransform Transform
Final transform before passing to output
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Modulation, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties))
FSoundModulationOutputTransform Transform
Final transform before passing to output