FSoundModulationPatchBase

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h

Include

#include "SoundModulationPatch.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationPatchBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

uint8: 1

 

bBypass

Whether or not patch is bypassed

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DefaultInputValue

Default value of patch, included in mix calculation regardless of number of active buses referenced.

Constructors

Name Description

Public function

FSoundModulationPatchBase()

Destructors

Name Description

Public function Virtual

~FSoundModulationPatchBase()

Functions

Name Description

Public function Virtual

void

 

Clamp()

Public function Virtual Const

TArray< cons...

 

GetInputs()

Public function Virtual

FSoundModula...

 

GetOutput()

Public function Virtual Const

const FSound...

 

GetOutput()

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