Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
Include |
#include "SoundModulationPatch.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationPatchBase
Name | Description | ||
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|
uint8: 1 |
bBypass |
Whether or not patch is bypassed |
|
float |
DefaultInputValue |
Default value of patch, included in mix calculation regardless of number of active buses referenced. |
Name | Description | |
---|---|---|
|
FSoundModulationPatchBase() |
Name | Description | |
---|---|---|
|
~FSoundModulationPatchBase() |
Name | Description | ||
---|---|---|---|
|
Clamp() |
||
|
TArray< cons... |
GetInputs() |
|
|
FSoundModula... |
GetOutput() |
|
|
const FSound... |
GetOutput() |